Real-Time Rendering Fourth Edition

¥19,390
+ 配送料¥6,249

Real-Time Rendering Fourth Edition

  • ブランド: Unbranded

Real-Time Rendering Fourth Edition

  • ブランド: Unbranded
価格: ¥19,390
販売元:
¥19,390
+ 配送料¥6,249

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説明

Real-Time Rendering combines fundamental principles with guidance on the latest techniques to provide a complete reference on three-dimensional interactive computer graphics. It will help you increase speed and improve image quality and learn the features and limitations of acceleration algorithms and graphics APIs. This latest fourth edition has been updated to include a chapter on virtual reality and augmented reality and covers new topics such as visual appearance global illumination and curves and curved surfaces. It is for anyone serious about computer graphics who wants to learn about algorithms that create synthetic images fast enough that the viewer can interact with a virtual environment. Reviews This is the book I recommend to everyone starting out in the industry. Not only is it a great reference on so many topics each topic is covered in impressive depth with great references for further exploration. â Alex Vlachos Valve Real-Time Rendering condenses literally thousands of cutting-edge papers talks and blogs into a single easy-to-read volume presenting today's best practices open problems and promising state-of-the-art research. A key reference for beginners and experts â Chris Wyman Principal Research Scientist NVIDIA Since it was first published Real-Time Rendering has been an invaluable companion to anyone who wants to keep up with this dynamic field. It combines rigorous coverage of the fundamentals with up-to-date discussion of the latest techniques. The fourth edition is required reading for anyone serious about computer graphics. â Matt Pharr co-author of Physically Based Rendering: From Theory to Implementation I built our rendering engine and my career on what I learned in previous editions of Real-Time Rendering. This new edition is carefully updated to represent the current state of our field and will remain the first resource I check when tackling a new challenge. â Patrick Cozzi Principal Graphics Architect Cesium and co-editor of OpenGL Insights Real-Time Rendering is the first book I recommend reading to anyone who wants to learn real-time graphics. All the relevant knowledge in one place and a joy to read too â Aras PranckeviÄius Unity Technologies About the Cover: The cover shows an example of advanced real-time rendering technology used in the 2018 Star Warsâ short Reflections which includes real-time ray tracing of reflections and area light shadows computed on the GPU. The short was produced by Epic Games and built in Unreal Engine in collaboration with ILMxLAB and NVIDIA. . Language: English
  • ブランド: Unbranded
  • カテゴリー: コンピューター、インターネット
  • フォーマット: Hardback
  • 刊行日: 2018/08/06
  • アーティスト: Tomas Akenine-Mo¨ller
  • ページ数: 1178
  • 言語: English
  • 出版社 / レコード会社: CRC Press
  • Fruugo ID: 65419713-131932262
  • ISBN: 9781138627000

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  • STANDARD: ¥6,249 - 間の配達 火 09 12月 2025–金 12 12月 2025

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